On Wednesday 15th September 2021 the first Skills Leader training session of the year was conducted by James Prideaux, Lead Associate for International. The training session was attended by Mrs. Ambili Unnikrishnan, PGT English, the Skills Leader. The session was the training for the Skills Leader to be best prepared for the next steps of the programme and the upcoming Strategy Meeting with the Skills Leader and a member of the School Leadership Team.
The following were discussed during the session:
In this online world, new and emerging technologies challenge the traditional process of teaching and learning. With Augmented Reality, classroom education can be extraordinary and more interactive as AR enables us show virtual examples of concepts and add gaming elements to provide in-depth learning for our students.
To realize and overcome these challenges a workshop in Augmented Reality was organized on 11th September 2021 for teacher of classes KG to XII in two sessions. Mr. Prashant, a freelancer of game designing and duly appointed as Junior gameplay programmer at Weloadin Studios was the resource person.
The session commenced with an exposure to teachers experiencing the virtual world using the website hubs.mozilla.com. The objects and the virtual world was designed by Mr. Prashanth in order to give hands-on experience to our teachers. He then introduced the technologies 'Virtual Reality', 'Augmented Reality' and 'Mixed Reality' through appropriate examples. He further moved on to explain the hardware required for each technology.
|Virtual Reality||Individuals becoming a character in the virtual world||Head mounted set with gaming computer / laptop (with high configuration)|
|Augmented Reality||3D objects are projected in real world to view using gadgets||Smartphones / Tablets|
|Mixed Reality||3D objects are viewed through special head mounted device and the user can interact with 3D objects||Microsoft Hololens (Head mounted set) with gaming computer / laptop (with high configuration)|
In order to help teachers use Augmented Reality in education, the resource alongside the teachers of CS department guided them to install, use and experience the following applications.
He also highlighted the importance of looking into the privacy settings and limitations of using AR and VR applications such as Human Anatomy and Kaviargate.